Gareth B. Davies
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The Scientific Method for Artists: Find Inspiration, Get Motivated and Grow your Creative Skills

Kendyll Hillegas · Artist & Illustrator

All levels47 min
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A gentle, well-structured four-phase framework for beginners stuck on what to draw, not a technique or drawing skills course.

New to Skillshare? Your first month is free, enough to take this course at no cost.

Kendyll Hillegas built this class around a single reframing: treat the search for artistic direction as a scientific process rather than a mystery to wait out. The four phases, observe, discover, hypothesize, prototype, map loosely onto the scientific method, and the structure holds up better than the metaphor might suggest. This is not a drawing class. There is no discussion of line weight, color theory, or composition. It is a decision-making framework for artists who have the desire to make work but no clear sense of what to make.

What the four phases actually ask of you

Phase One asks for an honest inventory of limitations: health, time, budget, supplies, skill level. Hillegas illustrates this with her own story of developing an autoimmune disease after art school and having to abandon large, "important" studio projects for something she could make from a couch. It is a useful reframe of constraints as data rather than failure, though the exercise itself is just structured journaling, nothing more elaborate.

Phase Two is the strongest section. Instead of building a mood board of admired artists, the class asks you to inventory your actual life interests, in Hillegas's case, food, baking, autumn, human behavior, melancholy music, and to look for patterns that have nothing to do with art at all. The advice to ask friends what you get most excited talking about is a small but genuinely useful trick for surfacing blind spots.

Phase Three and Four form the testing loop. You pick one inspiration, make 2 to 5 pieces, and pay attention to whether your curiosity deepens or fades. If it deepens, you commit to a longer prototype period, 2 to 8 weeks initially, built on a concrete, trackable goal. Hillegas's own example, an illustration every other day for a year, posted regardless of satisfaction with the result, is specific enough to be a real model rather than vague inspiration talk.

Where it delivers and where it thins out

The course is honest about its limits. It never promises to teach drawing skill, and it is upfront that skill develops as a byproduct of sustained motivation, not the other way around. The closing section on skill-based goals versus inspiration-driven goals is a fair and useful distinction: pure "practice realism" goals rarely sustain beginners, but pairing a skill goal with a subject you already love does.

The weakness is repetition. The core idea, observe your constraints, find what you actually love, test it small, then commit, is fully stated by the end of Phase Two, and the remaining lessons mostly restate it with new personal anecdotes rather than new mechanics. At 47 minutes the pacing is not a major problem, but a viewer who wants dense information may feel the back half is padding. There is also no discussion of what to do if the four phases produce no clear "sticky" subject after multiple attempts, an outcome the class acknowledges is possible but doesn't troubleshoot beyond "keep trying."

This lands as a solid, low-risk starting point for a specific kind of stuck artist: someone with the urge to make things but no compass for what to make. It will do little for someone who already knows their subject matter and wants craft instruction instead.

The standout

The instruction to test a subject on only 2 to 5 pieces and explicitly track whether curiosity grows or fades before committing to anything longer term.

What you will learn

  • A structured self-inventory process for naming your own constraints, health, time, and budget before choosing a creative direction
  • A method for mining your non-art interests and daily life for subject matter clues instead of copying other artists' styles
  • A small-scale testing approach: making 2 to 5 pieces on a chosen subject and reading your own curiosity as a signal to continue or pivot
  • How to convert a validated hypothesis into a time-boxed prototype commitment, such as an illustration every other day for a set number of weeks
  • How to distinguish demotivation that signals the wrong direction from generative resistance that signals normal skill growth
  • How to pair inspiration-driven exploration with concrete skill-based goals like learning a new medium

Best for: Beginner or hobbyist artists who feel a creative urge but have no idea what subject matter or direction to commit to.

Skip it if: Anyone seeking drawing technique, media instruction, or portfolio-building skills, since this class covers direction-finding only.

Engaging TeacherActionable StepsClarity of InstructionHelpful Examples