Gareth B. Davies
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Video & AnimationSolid introRated 7/10

Simple Character Lip Sync

By Gareth B. Davies

Fraser Davidson · Designer / Director / Animator

Intermediate77 min
Simple Character Lip Sync thumbnail

A focused, technique-first walkthrough of one specific lip sync method that works, but leans on a prior class for basics.

New to Skillshare? Your first month is free, enough to take this course at no cost.

What it actually teaches

Simple Character Lip Sync is exactly as narrow as the title promises. Fraser Davidson spends the opening stretch building a basic flat character in Illustrator, then dedicates real time to the part that matters most: drawing and labeling all 14 mouth shapes a talking character needs, from the open AEI vowel to the tucked B/M/P closed mouth to the tongue-forward Th. Each shape gets a plain-language explanation of the phonetic logic behind it, which is more useful than it sounds, since half the skill here is learning to listen for sounds rather than spell words.

The After Effects half is where the course earns its keep. Davidson pre-composes the mouth shapes into their own timeline, then uses time remapping to stretch that short strip across the full animation, followed by toggle hold keyframes so the mouth snaps between positions instead of morphing between them. It's a clean, repeatable rig that avoids third-party plugins entirely, and it's demonstrated clearly enough to follow along and rebuild.

Where it thins out

The syncing process itself is presented honestly as manual labor: scrub the audio slowly with the playhead held down, identify the phoneme, drop a keyframe, repeat for every syllable of a seven-second clip. There's no shortcut offered, which is realistic but also means the middle section of the course is largely watching that same scrubbing loop repeated dozens of times. It's instructive once, repetitive by the fourth pass.

The bigger issue is how much the course assumes. Arm strokes, hand parenting, anchor point placement, and eyebrow rigging are all treated as things "you'll understand if you've done the previous course," referring to Davidson's earlier Simple Character Animation class. Someone arriving without that background will follow the mouse but miss the reasoning behind several rigging decisions, particularly around parenting layers and pen-tool strokes for limbs.

The verdict

At 77 minutes across nine lessons, this is a tight, single-purpose course rather than a broad animation primer. It does not try to cover walk cycles, full-body performance, or character design theory, and it's better for staying narrow. The final section on gesticulation, adding arm raises and eyebrow lifts with keyframe velocity set to 66 for natural easing, is a nice bonus that keeps the result from feeling like a mouth floating on a static head.

Anyone who already has basic After Effects rigging under their belt and wants a dependable method for making a 2D character talk will get a genuinely useful, exportable workflow out of this. Anyone newer to character rigging should expect gaps and consider pairing it with the referenced prior class, since this one moves past setup fast to get to the mouth work that's actually the point.

The standout

The toggle hold keyframe technique applied to a time-remapped mouth composition, which turns a single strip of 14 mouth shapes into a scrubbable, snap-cut lip sync rig without any plugins.

What you will learn

  • Designing a simple flat character in Illustrator with mouth room built into the face
  • Illustrating and labeling the 14 standard phonetic mouth shapes (AEI, U, Oo, Ee, consonant sets, B/M/P, L, F/V, R, Ch/J/Sh, Th)
  • Building a separate mouth composition in After Effects and rigging it with time remapping
  • Using toggle hold keyframes so mouth positions cut cleanly instead of interpolating
  • Manually syncing mouth shapes to an audio track by scrubbing frame by frame and listening phonetically
  • Adding secondary gesticulation (arms, eyebrows, head tilt) with keyframe velocity easing to sell the performance

Best for: Illustrator and After Effects users who already know basic shape and parent rigging and want a dependable, plugin-free method for syncing a 2D character's mouth to dialogue.

Skip it if: Complete beginners to After Effects or vector character rigging, since arm strokes, parenting, and anchor points are treated as review rather than taught from scratch.

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