Gareth B. Davies
All courses
Video & AnimationSolid introRated 7/10

Rock Out with Character Animation!

Jake Bartlett · Motion Designer

Intermediate106 min
Rock Out with Character Animation! thumbnail

A working motion designer shows his exact Illustrator-to-After-Effects pipeline for a bouncy character loop, but only if you already know your way around both apps.

New to Skillshare? Your first month is free, enough to take this course at no cost.

What the course actually covers

Jake Bartlett's class follows one character, a stylized rock musician named Paul, from a blank Illustrator document to a looping GIF ready for upload. The arc has three real phases: designing the character with animation in mind, rigging him in After Effects, and then posing and refining the loop. That structure is sound, since a huge portion of the runtime that would otherwise get spent on generic troubleshooting instead goes toward decisions that matter later, like keeping arms and legs as solid colors so they can be recolored and reshaped inside After Effects, or separating every element (head, neck, ears, hair, sunglasses) onto its own Illustrator layer before import.

The rigging section is where the course earns its "intermediate" label. Bartlett sets position and rotation key frames across dozens of layers, converts them to hold key frames so nothing moves until he says so, and then builds poses by nudging values a few pixels at a time and copying reference key frames back and forth with J and K. It is not glamorous to watch, but it is exactly the kind of repetitive, precise workflow that separates a character that reads as "alive" from one that just wobbles.

Where the technique gets clever

Two moments stand out. The first is the use of track mattes to fake a head turn: rather than animating perspective, Bartlett shifts the hair, ears, and sunglasses sideways while a duplicated "head matte" layer clips the hair so it never spills past the skull. It is a cheap trick that looks convincing in the final loop, and it is explained clearly enough to copy on a different character shape.

The second is the keyframe velocity pass near the end. Cranking the incoming and outgoing influence to 100 percent on every key frame is a small settings change with an outsized visual payoff, turning stiff linear motion into the springy, exaggerated bounce that gives the whole style its personality. This single technique is arguably the most transferable idea in the class, since it applies to any After Effects animation, not just this character.

Honest limitations

The course assumes real fluency already. Keyboard shortcuts fly by constantly (G, V, W, U, F9, Option-drag), and viewers who have not spent time in Illustrator's pathfinder or After Effects' parenting system will lose the thread during the denser rigging stretches. The shading and background sections toward the end feel rushed compared to the careful pacing of the earlier rigging work, and the GIF export lesson, while practical, spends real time on Skillshare-specific upload steps that will not matter to anyone exporting for another platform.

The class project is honest about its own shortcut: viewers can skip designing entirely and animate one of four provided character files. That is a reasonable option for absolute beginners in illustration, but it also means the course's most transferable skill (constructing a rig-ready character from scratch) can be bypassed entirely, leaving only the animation half as mandatory. For anyone who already draws but has never rigged a character for loop animation, this is a tight, well-paced source of concrete technique. For anyone newer to both tools, expect to pause the video often and look up fundamentals elsewhere.

The standout

The keyframe velocity trick, pushing incoming and outgoing influence to 100 percent, turns flat linear motion into the snappy, bouncy style that defines the whole class.

What you will learn

  • Building a modular vector character in Illustrator with layers separated for independent animation (arms, legs, head, hair, ears)
  • Rigging that character in After Effects using anchor points, parenting, and path key frames for arms and legs
  • Posing and timing a looping walk/play cycle using hold key frames converted to linear, plus J/K key frame navigation
  • Faking secondary motion like head turns and hair sway using track mattes and offset position key frames
  • Adjusting keyframe velocity and easing to give the animation a bouncy, stylized feel rather than mechanical motion
  • Shading the character with gradients or effects and exporting a clean, seamlessly looping GIF at the right file size for Skillshare

Best for: Illustrator and After Effects users who already know basic tool navigation and want a concrete, replicable pipeline for looping character GIFs.

Skip it if: Complete beginners to vector illustration or After Effects who need fundamentals explained rather than rapid-fire keyboard shortcuts.

Clarity of InstructionEngaging TeacherActionable StepsOrganization of Lessons