Gareth B. Davies
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Graphic DesignDeep diveRated 7/10

Master Graphic Design & Software with Practical Projects

Lindsay Marsh · Over 500,000 Design Students & Counting!

All levels621 min
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A 10-hour project marathon that teaches Illustrator, Photoshop, and InDesign badge-to-conference-branding skills by building real client-style deliverables, not slide theory.

New to Skillshare? Your first month is free, enough to take this course at no cost.

A project-first tour of Adobe design work

This course does not open with a syllabus of design principles. It opens with a badge, drawn live in Illustrator, ridges and pucker-and-bloat distortions and all. That is the model for the whole 621 minutes: pick a real deliverable, build it start to finish, and let the tools and terminology surface as they become necessary. Badges lead into a logo, which leads into a full food package design, then three distinct book covers, a YouTube thumbnail, album art, an editorial magazine spread, and finally a four-hour advanced arc building an entire conference branding system from scratch.

The badge lessons are a fair preview of the teaching style throughout. Rather than explaining what a stroke panel does in the abstract, the instructor stacks border after border, mixing zigzag and pucker-and-bloat distort effects, adjusting tracking on circular type-on-path text, and narrating small judgment calls, such as lightening an inner stroke so it does not compete with an outer one. It is dense with specific, reusable moves, but it is also unstructured as a reference: someone hunting for "how do I do type on a circle" later has to scrub through a badge tutorial to find it again.

The photo editing sections are where the course is strongest technically. The non-destructive dodge-and-burn method, filling a layer with 50 percent gray, setting it to Overlay, then painting highlights and shadows without touching the source photo, is taught clearly enough to use immediately, and it recurs in later projects, which reinforces it. Selective color adjustment to pull richer greens out of dull, gray-heavy foliage is another concrete, transferable technique rather than a vague "adjust until it looks good."

Where the course thickens and thins

The advanced conference branding section is the most ambitious stretch, and also the most uneven. Converting a vivid RGB logo palette to CMYK for print is handled honestly: the instructor admits a bright purple simply will not translate and settles for the closest achievable match, which is a more useful lesson in print reality than a tidier, scripted example would have been. But the same section leans hard on reusing and resizing existing elements across a dozen ad formats, banner ads, leaderboard ads, mobile ads, business cards, which teaches adaptation skill but repeats itself past the point of new information for anyone not specifically building an ad campaign.

Pacing is the course's main structural weakness. Early lessons move at a measured, tool-by-tool pace; later projects assume comfort with Illustrator and Photoshop navigation and move quickly through file setup and export settings, occasionally skipping past explanation with a "if you already know this, skip ahead." That self-aware skippability suggests the course knows its own audience is uneven in skill level, which the guide lesson addresses directly by recommending students start wherever matches their level rather than at lesson one.

There is no dedicated design-theory module. Concepts like contrast, hierarchy, and negative space are taught only as they arise inside a project, which suits hands-on learners but leaves anyone wanting a systematic grounding in composition or color theory looking elsewhere. As a software-and-technique course built entirely around finished, portfolio-worthy projects, it delivers on that specific promise reliably, even when the connective explanation between steps is thinner than the volume of content would suggest.

The standout

The non-destructive dodge-and-burn technique, filling a new layer with 50% gray, switching it to Overlay blend mode, then painting highlights and shadows on top without ever touching the original photo.

What you will learn

  • Constructing badges and seals in Illustrator using distort/transform effects, type-on-path, and stroke layering
  • Non-destructive photo editing in Photoshop with 50% gray dodge-and-burn layers and selective color correction
  • Building a full food package design from photo editing through Adobe Dimension mockups to print-ready export
  • Laying out book covers across three genres with grids, typography pairing, and bleed/spine setup
  • Designing a multi-piece conference brand system: logo, posters, banners, and digital ad variants in multiple sizes
  • Converting RGB brand colors to CMYK for print and manually color-matching problem hues

Best for: A visual learner who already has basic Adobe software familiarity and wants to build a portfolio by following along on real project files rather than reading design theory.

Skip it if: A complete software novice needing systematic menu-by-menu instruction, or anyone wanting deep typography or color theory taught in isolation from a project.

Engaging TeacherOrganization of LessonsClarity of InstructionHelpful Examples