Make a Living as an Artist: Strategies for Crafting Your Creative Business
Brooke Glaser · Illustrator
A practical business-strategy course for artists that trades technical art skills for pricing, branding, and client-finding systems.
A business course, not an art course
Brooke Glaser's class opens with a deliberate reframe: this is not about getting better at drawing, it is about understanding which parts of a creative business actually make money. The first stretch of lessons has students write out a "daydream life," then cross-reference it against a values list (independence, honesty, family) to filter which jobs are worth chasing. It is a soft-skills exercise, closer to career coaching than illustration training, and it sets the tone for everything that follows: this is a strategy course wearing an art-class label.
The middle section is where the content earns its keep. Glaser splits the art-selling world into two buckets, business-to-business work (editorial illustration, textiles, greeting cards, publishing) and business-to-customer work (print shops, Etsy, teaching, self-publishing), and pushes students to physically research each one rather than guess. The instruction to walk into a card shop and count how many birthday designs versus sympathy designs are stocked, or to check whether a target clothing brand only uses a limited palette, is a concrete, repeatable research method that most business-strategy courses skip in favor of vague market talk. The same practical instinct shows up in the branding lesson, which analyzes real working illustrators' YouTube channels and thumbnails color by color to demonstrate how a consistent visual identity reads to a stranger in three seconds.
The client-finding section is the most tactical stretch of the course. Glaser walks through checking a magazine's masthead for the art director's name, flipping over a game box to find the publisher, and scanning trade-show exhibitor lists like the ABC Kids Expo to locate buyers who are otherwise invisible online. The advice to send new, relevant work to the same art director every month, even without a reply, and the anecdote about landing a major client after six months of unanswered emails, is a useful corrective for anyone who gives up after one cold pitch.
Where the course thins out
The pricing and contracts section is the most information-dense part of the class but also the most compressed. Licensing concepts like usage rights, territory, duration, and copyright ownership are each explained through a single running example involving a friend's T-shirt business, which clarifies the concept but leaves the actual math of pricing largely outsourced to external resources like the Graphic Artists Guild pricing guide. Students who need a formula rather than a framework will have to do that homework elsewhere.
The course also skips over the two market forces Glaser herself flags as "uncharted territory": Patreon and Kickstarter get one lesson of enthusiasm with almost no operational detail on running either platform.
Overall this is a well-organized, jargon-light business primer that trusts artists to do their own market research rather than handing them a template, which is both its main strength and its main limitation.
The standout
The five core buying drives from Josh Kaufman's The Personal MBA (acquisition, learning, bonding, feeling, defending) give a genuinely reusable lens for why any given piece of art sells.
What you will learn
- How to map personal values and a dream lifestyle onto concrete art-market choices (B2B versus B2C)
- How to research a market's buying patterns by physically studying stores, trade shows, and competitors
- How to build a personal brand through consistent color, tone, and visual identity choices
- How to find and pitch art directors through cold email, LinkedIn, and industry trade shows
- How to price work, structure licensing terms, and negotiate usage, territory, and duration in contracts
- How to handle late payments, kill fees, and requests for free or spec work
Best for: A working illustrator or aspiring freelance artist who already makes decent work but has no system for finding clients, pricing jobs, or building a brand.
Skip it if: Anyone looking to improve their actual drawing or painting technique, since the course contains no art instruction at all.
