Logo Design with Draplin: Secrets of Shape, Type and Color
Aaron Draplin · Designer and Founder, Draplin Design Company
Draplin builds a family crest from scratch in Illustrator, narrating every shortcut in his trademark profane, freewheeling style, but the class assumes you already know your way around vector tools.
Aaron Draplin does not teach logo design in the abstract. He builds one specific object, a crest for his own family, and lets the viewer watch every decision as he makes it. The class opens with his personal story: his father's death, a cousin's offhand challenge to finally design a Draplin family crest, and a string of half-remembered details (his grandmother's pierogi tradition, a Kmart-shopping family joke, a Detroit childhood) that become the raw material for the whole project. That framing does real work. Instead of a generic "here's how logos work" lecture, the course demonstrates research as an act of digging through a life, not just a mood board.
Research and Reduction
The middle stretch of the course is where the actual teaching happens. Draplin walks through gathering heraldic references, sketching, and then reducing everything down to five or six basic shapes. The clearest demonstration of this is his rebuild of the Detroit Renaissance Center: he takes a screenshot of the real building, draws three rough points, and uses Illustrator's alignment and horizontal-distribute tools to snap them into a clean, symmetrical icon in under a minute. It is a genuinely transferable technique, showing how to look at a complicated real-world reference and ask what the smallest number of shapes is that still reads correctly at small size. He applies the same thinking to a pierogi icon and a laurel wreath, both built from circles, intersects, and mirrored duplicates rather than traced or downloaded assets.
The typography and color sections are shorter but still concrete. Draplin explains his practical rule of thumb, a working set of ten or twelve typefaces he returns to, and shows how to test a font's weight and character against the shapes already built before committing. The type-on-a-path workflow, including the offset-path trick for getting a perfectly parallel line under an arc of text, is a useful piece of craft. Color gets a similar honest treatment: he distinguishes "bucket colors" (flat, budget-driven, screen-print colors) from open-ended palette exploration, and argues for choosing constraints when the brief calls for them rather than defaulting to unlimited color.
What Holds It Back
The course's biggest limitation is pacing and structure. Draplin talks in a continuous stream, working fast and skipping steps he considers obvious, so viewers unfamiliar with Illustrator's alignment panel, offset path, or the pathfinder intersect tool will lose the thread quickly. Nothing here is explained menu-by-menu. It rewards someone who already has baseline vector skills and wants to see how a working professional actually thinks and moves, not someone looking for a first Illustrator lesson.
The other tradeoff is scope. At just over an hour, the class covers one project end to end, which means each stage (research, shape, type, color) gets compressed into a handful of minutes. There is no separate exercise file, no alternate example beyond the crest, and the final "Now It's Your Turn" section is more encouragement than instruction, urging students to interview family members and iterate without a checklist to follow.
What the course does deliver is personality and process. Draplin's constant narration of his own reasoning, why he distrusts symmetry-breaking flourishes, why he duplicates instead of overwriting, why he tests a shape at 6,400 percent zoom, gives it more value than a typical software walkthrough. It is less a course on logo design fundamentals than a chance to sit next to a specific, opinionated designer while he solves one real problem quickly and explains his shortcuts along the way.
The standout
The shape-reduction method for turning a photo reference (the Detroit Renaissance Center) into a clean icon using only a handful of aligned circles and ellipses is the single technique worth the price of admission.
What you will learn
- How to research a design project by mining personal and cultural history for shape, color and story cues
- A repeatable method for building custom laurel wreaths and ornamental shapes from simple circles and intersect commands
- How to construct complex-looking icons (a building, a food item, a heraldic bird) from five or six basic geometric forms
- Illustrator shortcuts for keeping design iterations live and organized (option-drag duplication, offset path, type-on-a-path)
- How to choose and pair typefaces for a hierarchy, then bend and arc type around a custom path
- How to build and test color palettes, including working within a limited 'bucket color' print budget
Best for: Designers with working Illustrator fluency who want to see a professional's real-time decision-making on shape simplification, type pairing and color, not a software tutorial for beginners.
Skip it if: Complete beginners to Illustrator or anyone wanting a structured, slow-paced explanation of every tool and menu used.
